About This Course
<div>Ever wanted to build the pixel art for your own game, not just use someone else's?</div><div><br></div><div>You don't need a traditional art background to do it, just the right guidance. Complete Pixel Artist takes you from a blank canvas to a full library of professional, game-ready art, sprites, tilesets, UI and animation, all built in one consistent style.</div><div><br></div><div>You'll start with the fundamentals: shapes, colour, lighting and texture, the core principles every pixel artist relies on. From there you'll build real game assets step by step, using the same repeatable rules a professional pixel artist would use, so nothing you make ends up a one-off that doesn't match the rest.</div><div><br></div><div>Reece uses Aseprite throughout the course, but you're free to follow along in Libresprite (free), Photoshop (if you already use it for other work) or Piskel (also free).</div><div><br></div><div>What's in the course?</div><div><ul><li>Foundations: software setup, core tools and hotkeys, clean lines, canvas sizing, lighting and texture</li><li><span style="font-size: 1rem;">Game-ready assets: UI, icons, potions, custom fonts and complete HUDs, plus furniture, barrels and treasure chests</span></li><li><span style="font-size: 1rem;">Worlds and tilesets: top-down and platformer sprite sheets for grass, cave, water and dungeon settings, plus full landscape backgrounds</span></li><li><span style="font-size: 1rem;">Characters: heroes, NPCs and bosses, built from slimes, flying enemies, humanoids and quadrupeds using one shared template</span></li><li><span style="font-size: 1rem;">Animation: walk, jump and fly cycles for your characters, plus fire and water effects to bring your world to life</span></li></ul></div><div><br></div><div>By the end you'll have the skills to build your own complete pixel art world from scratch, and every asset in it, ready to drop straight into your game engine.</div>
What you'll learn:
- Turn your 2D game ideas into professional, game-ready pixel art, no art background required
- Master the core principles every pixel artist needs: shapes, colour, lighting and texture
- Build a full library of UI, inventory items and game assets, from hearts and potions to complete HUDs
- Construct tilesets and full environments your players can explore
- Design a cast of characters and enemies, then bring them to life with walk, jump and fly animations
- Export your finished sprites and sheets correctly, ready to drop straight into your game engine